GLAPI/glDeleteTextures: Difference between revisions
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== See Also == | == See Also == | ||
{{apifunc|glBindTexture | {{apifunc|glBindTexture}}, {{apifunc|glGenTextures}}, {{apifunc|glIsTexture}} | ||
== Copyright == | == Copyright == |
Revision as of 19:33, 27 September 2012
Core in version | 4.6 | |
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Core since version | 1.1 |
glDeleteTextures: delete named textures
Function Definition
void glDeleteTextures(GLsizei n, const GLuint * textures);
- n
- Specifies the number of textures to be deleted.
- textures
- Specifies an array of textures to be deleted.
Description
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
Errors
GL_INVALID_VALUE is generated if n is negative.
Associated Gets
See Also
glBindTexture, glGenTextures, glIsTexture
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.