GLAPI/glDeleteFramebuffers: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m Bot: Adding better formatting.
m Bot: Adding better formatting.
 
Line 25: Line 25:
== See Also ==
== See Also ==


{{apifunc|glGenFramebuffers}}, {{apifunc|glBindFramebuffer}}, {{apifunc|glCheckFramebufferStatus}}
{{apifunc|glGenFramebuffers}}, {{apifunc|glBindFramebuffer}}, {{apifunc|glIsFramebuffer}}


== Copyright ==
== Copyright ==

Latest revision as of 01:42, 27 September 2012

glDeleteFramebuffers
Core in version 4.6
Core since version 3.0

glDeleteFramebuffers: delete framebuffer objects

Function Definition

 void glDeleteFramebuffers(GLsizei n​, GLuint *framebuffers​);
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n​ framebuffer objects to be deleted.

Description

glDeleteFramebuffers deletes the n​ framebuffer objects whose names are stored in the array addressed by framebuffers​. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers​, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer had been executed with the corresponding target​ and framebuffer​ zero.

Errors

GL_INVALID_VALUE is generated if n​ is negative.

See Also

glGenFramebuffers, glBindFramebuffer, glIsFramebuffer

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.