Vertex Post-Processing: Difference between revisions
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Stub for post-shader vertex processing |
→Clipping: Section on clip planes. |
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== Clipping == | == Clipping == | ||
=== Clip planes === | |||
== Perspective divide == | == Perspective divide == |
Revision as of 23:36, 23 September 2012
Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.
Transform Feedback
Main article: Transform Feedback
Clipping
Clip planes
Perspective divide
Viewport transform
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