Vertex Post-Processing: Difference between revisions

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Stub for post-shader vertex processing
 
Clipping: Section on clip planes.
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== Clipping ==
== Clipping ==
=== Clip planes ===


== Perspective divide ==
== Perspective divide ==

Revision as of 23:36, 23 September 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform