Vertex Processing: Difference between revisions
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Page for shader-based vertex processing operations. |
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== Tessellation == | == Tessellation == | ||
{{main|Tessellation}} | {{main|Tessellation Shader}} | ||
== Geometry Shader == | == Geometry Shader == |
Revision as of 19:08, 9 September 2012
Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.
Vertex Shader
Main article: Vertex Shader
Tessellation
Main article: Tessellation Shader
Geometry Shader
Main article: Geometry Shader
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