Vertex Processing: Difference between revisions

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Page for shader-based vertex processing operations.
 
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== Tessellation ==
== Tessellation ==
{{main|Tessellation}}
{{main|Tessellation Shader}}


== Geometry Shader ==
== Geometry Shader ==

Revision as of 19:08, 9 September 2012

Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.

Vertex Shader

Tessellation

Geometry Shader