Image Load Store: Difference between revisions
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[[Category:OpenGL Shading Language]] |
Revision as of 21:33, 8 September 2012
Core in version | 4.6 | |
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Core since version | 4.2 | |
Core ARB extension | ARB_shader_image_load_store | |
EXT extension | EXT_shader_image_load_store |
Image load/store is the ability of shaders to more-or-less arbitrarily read from and write to images.
This article is a stub. You can help the OpenGL Wiki by expanding it. |