Image Load Store: Difference between revisions
Jump to navigation
Jump to search
Stub for shader-image load/store. |
m grammar |
||
Line 5: | Line 5: | ||
}} | }} | ||
'''Image load/store''' is the ability of shaders to more-or-less arbitrarily read and write | '''Image load/store''' is the ability of shaders to more-or-less arbitrarily read from and write to images. | ||
{{stub}} | {{stub}} |
Revision as of 21:32, 8 September 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 4.2 | |
Core ARB extension | ARB_shader_image_load_store | |
EXT extension | EXT_shader_image_load_store |
Image load/store is the ability of shaders to more-or-less arbitrarily read from and write to images.
This article is a stub. You can help the OpenGL Wiki by expanding it. |