Transform Feedback: Difference between revisions

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{{Infobox feature
| core = 3.0
| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3],
[http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced]
| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback]
| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback]
}}
'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.



Revision as of 05:44, 17 August 2012

Transform Feedback
Core in version 4.6
Core since version 3.0
Core ARB extension

ARB_transform_feedback2, ARB_transform_feedback3,

ARB_transform_feedback_instanced
EXT extension EXT_transform_feedback
Vendor extension NV_transform_feedback

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

Reference