GLAPI/glTexSubImage3D: Difference between revisions
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; target | ; target | ||
: Specifies the target texture. Must be {{ | : Specifies the target texture. Must be {{enum|GL_TEXTURE_3D}}. | ||
; level | ; level | ||
: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | : Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | ||
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: Specifies the depth of the texture subimage. | : Specifies the depth of the texture subimage. | ||
; format | ; format | ||
: Specifies the format of the pixel data. The following symbolic values are accepted: {{ | : Specifies the format of the pixel data. The following symbolic values are accepted: {{enum|GL_RED}}, {{enum|GL_RG}}, {{enum|GL_RGB}}, {{enum|GL_BGR}}, {{enum|GL_RGBA}}, and {{enum|GL_BGRA}}. | ||
; type | ; type | ||
: Specifies the data type of the pixel data. The following symbolic values are accepted: {{ | : Specifies the data type of the pixel data. The following symbolic values are accepted: {{enum|GL_UNSIGNED_BYTE}}, {{enum|GL_BYTE}}, {{enum|GL_UNSIGNED_SHORT}}, {{enum|GL_SHORT}}, {{enum|GL_UNSIGNED_INT}}, {{enum|GL_INT}}, {{enum|GL_FLOAT}}, {{enum|GL_UNSIGNED_BYTE_3_3_2}}, {{enum|GL_UNSIGNED_BYTE_2_3_3_REV}}, {{enum|GL_UNSIGNED_SHORT_5_6_5}}, {{enum|GL_UNSIGNED_SHORT_5_6_5_REV}}, {{enum|GL_UNSIGNED_SHORT_4_4_4_4}}, {{enum|GL_UNSIGNED_SHORT_4_4_4_4_REV}}, {{enum|GL_UNSIGNED_SHORT_5_5_5_1}}, {{enum|GL_UNSIGNED_SHORT_1_5_5_5_REV}}, {{enum|GL_UNSIGNED_INT_8_8_8_8}}, {{enum|GL_UNSIGNED_INT_8_8_8_8_REV}}, {{enum|GL_UNSIGNED_INT_10_10_10_2}}, and {{enum|GL_UNSIGNED_INT_2_10_10_10_REV}}. | ||
; data | ; data | ||
: Specifies a pointer to the image data in memory. | : Specifies a pointer to the image data in memory. | ||
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== Description == | == Description == | ||
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call {{apifunc|glEnable}} and {{apifunc|glDisable}} with argument {{ | Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call {{apifunc|glEnable}} and {{apifunc|glDisable}} with argument {{enum|GL_TEXTURE_3D}}. | ||
'''glTexSubImage3D''' redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by {{param|data}} replace the portion of the existing texture array with x indices {{param|xoffset}} and ''xoffset'' + ''width'' - 1, inclusive, y indices {{param|yoffset}} and ''yoffset'' + ''height'' - 1, inclusive, and z indices {{param|zoffset}} and ''zoffset'' + ''depth'' - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect. | '''glTexSubImage3D''' redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by {{param|data}} replace the portion of the existing texture array with x indices {{param|xoffset}} and ''xoffset'' + ''width'' - 1, inclusive, y indices {{param|yoffset}} and ''yoffset'' + ''height'' - 1, inclusive, and z indices {{param|zoffset}} and ''zoffset'' + ''depth'' - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect. | ||
If a non-zero named buffer object is bound to the {{ | If a non-zero named buffer object is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target (see {{apifunc|glBindBuffer}}) while a texture image is specified, {{param|data}} is treated as a byte offset into the buffer object's data store. | ||
== Notes == | == Notes == | ||
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== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if /{{param|target}} is not {{enum|GL_TEXTURE_3D}}. | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|format}} is not an accepted format constant. | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|type}} is not a type constant. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0. | ||
{{ | {{enum|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(''max''), where ''max'' is the returned value of {{enum|GL_MAX_TEXTURE_SIZE}}. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if ''xoffset'' < 0, (''xoffset'' + ''width'') > ''w'', ''yoffset'' < 0, (''yoffset'' + ''height'') > ''h'', ''zoffset'' < 0, or (''zoffset'' + ''depth'') > ''d'', where ''w'' is the {{enum|GL_TEXTURE_WIDTH}}, ''h'' is the {{enum|GL_TEXTURE_HEIGHT}}, and ''d'' is the {{enum|GL_TEXTURE_DEPTH}}. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|width}}, {{param|height}}, or {{param|depth}} is less than 0. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if the texture array has not been defined by a previous {{apifunc|glTexImage3D}} operation. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|type}} is one of {{enum|GL_UNSIGNED_BYTE_3_3_2}}, {{enum|GL_UNSIGNED_BYTE_2_3_3_REV}}, {{enum|GL_UNSIGNED_SHORT_5_6_5}}, or {{enum|GL_UNSIGNED_SHORT_5_6_5_REV}} and {{param|format}} is not {{enum|GL_RGB}}. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|type}} is one of {{enum|GL_UNSIGNED_SHORT_4_4_4_4}}, {{enum|GL_UNSIGNED_SHORT_4_4_4_4_REV}}, {{enum|GL_UNSIGNED_SHORT_5_5_5_1}}, {{enum|GL_UNSIGNED_SHORT_1_5_5_5_REV}}, {{enum|GL_UNSIGNED_INT_8_8_8_8}}, {{enum|GL_UNSIGNED_INT_8_8_8_8_REV}}, {{enum|GL_UNSIGNED_INT_10_10_10_2}}, or {{enum|GL_UNSIGNED_INT_2_10_10_10_REV}} and {{param|format}} is neither {{enum|GL_RGBA}} nor {{enum|GL_BGRA}}. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and the buffer object's data store is currently mapped. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and {{param|data}} is not evenly divisible into the number of bytes needed to store in memory a datum indicated by {{param|type}}. | ||
== Associated Gets == | == Associated Gets == | ||
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{{apifunc|glGetTexImage}} | {{apifunc|glGetTexImage}} | ||
{{apifunc|glGet}} with argument {{ | {{apifunc|glGet}} with argument {{enum|GL_PIXEL_UNPACK_BUFFER_BINDING}} | ||
== See Also == | == See Also == |
Revision as of 17:29, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 1.2 |
glTexSubImage3D: specify a three-dimensional texture subimage
Function Definition
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data);
- target
- Specifies the target texture. Must be GL_TEXTURE_3D.
- level
- Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- xoffset
- Specifies a texel offset in the x direction within the texture array.
- yoffset
- Specifies a texel offset in the y direction within the texture array.
- zoffset
- Specifies a texel offset in the z direction within the texture array.
- width
- Specifies the width of the texture subimage.
- height
- Specifies the height of the texture subimage.
- depth
- Specifies the depth of the texture subimage.
- format
- Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
- type
- Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
- data
- Specifies a pointer to the image data in memory.
Description
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_3D.
glTexSubImage3D redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive, y indices yoffset and yoffset + height - 1, inclusive, and z indices zoffset and zoffset + depth - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.
Notes
The glPixelStore modes affect texture images.
glTexSubImage3D specifies a three-dimensional subtexture for the current texture unit, specified with glActiveTexture.
Errors
GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_3D.
GL_INVALID_ENUM is generated if format is not an accepted format constant.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if xoffset < 0, (xoffset + width) > w, yoffset < 0, (yoffset + height) > h, zoffset < 0, or (zoffset + depth) > d, where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, and d is the GL_TEXTURE_DEPTH.
GL_INVALID_VALUE is generated if width, height, or depth is less than 0.
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage3D operation.
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.
Associated Gets
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
See Also
glActiveTexture, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexParameter
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.