GLAPI/glIsVertexArray: Difference between revisions
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== Description == | == Description == | ||
'''glIsVertexArray''' returns {{ | '''glIsVertexArray''' returns {{enum|GL_TRUE}} if {{param|array}} is currently the name of a renderbuffer object. If {{param|renderbuffer}} is zero, or if {{param|array}} is not the name of a renderbuffer object, or if an error occurs, '''glIsVertexArray''' returns {{enum|GL_FALSE}}. If {{param|array}} is a name returned by {{apifunc|glGenVertexArrays}}, by that has not yet been bound through a call to {{apifunc|glBindVertexArray}}, then the name is not a vertex array object and '''glIsVertexArray''' returns {{enum|GL_FALSE}}. | ||
== See Also == | == See Also == |
Revision as of 17:26, 29 April 2012
Core in version | 4.6 | |
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Core since version | 3.0 |
glIsVertexArray: determine if a name corresponds to a vertex array object
Function Definition
GLboolean glIsVertexArray(GLuint array);
- array
- Specifies a value that may be the name of a vertex array object.
Description
glIsVertexArray returns GL_TRUE if array is currently the name of a renderbuffer object. If renderbuffer is zero, or if array is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays, by that has not yet been bound through a call to glBindVertexArray, then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.
See Also
glGenVertexArrays, glBindVertexArray, glDeleteVertexArrays
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.