GLAPI/glGenVertexArrays: Difference between revisions

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== Errors ==
== Errors ==


{{code|GL_INVALID_VALUE}} is generated if {{param|n}} is negative.
{{enum|GL_INVALID_VALUE}} is generated if {{param|n}} is negative.


== See Also ==
== See Also ==

Revision as of 17:22, 29 April 2012

glGenVertexArrays
Core in version 4.6
Core since version 3.0

glGenVertexArrays: generate vertex array object names

Function Definition

 void glGenVertexArrays(GLsizei n​, GLuint *arrays​);
n
Specifies the number of vertex array object names to generate.
arrays
Specifies an array in which the generated vertex array object names are stored.

Description

glGenVertexArrays returns n​ vertex array object names in arrays​. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays.

Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays.

The names returned in arrays​ are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n​ is negative.

See Also

glBindVertexArray, glDeleteVertexArrays

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.