GLAPI/glDrawElementsBaseVertex: Difference between revisions
m Bot: Adding better formatting. |
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; mode | ; mode | ||
: Specifies what kind of primitives to render. Symbolic constants {{ | : Specifies what kind of primitives to render. Symbolic constants {{enum|GL_POINTS}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINES}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_TRIANGLES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}} and {{enum|GL_PATCHES}} are accepted. | ||
; count | ; count | ||
: Specifies the number of elements to be rendered. | : Specifies the number of elements to be rendered. | ||
; type | ; type | ||
: Specifies the type of the values in indices. Must be one of {{ | : Specifies the type of the values in indices. Must be one of {{enum|GL_UNSIGNED_BYTE}}, {{enum|GL_UNSIGNED_SHORT}}, or {{enum|GL_UNSIGNED_INT}}. | ||
; indices | ; indices | ||
: Specifies a pointer to the location where the indices are stored. | : Specifies a pointer to the location where the indices are stored. | ||
Line 32: | Line 32: | ||
'''glDrawElementsBaseVertex'''{{code|ARB_draw_elements_base_vertex}}== Errors == | '''glDrawElementsBaseVertex'''{{code|ARB_draw_elements_base_vertex}}== Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|count}} is negative. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a geometry shader is active and {{param|mode}} is incompatible with the input primitive type of the geometry shader in the currently installed program object. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. | ||
== See Also == | == See Also == |
Revision as of 17:20, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 3.2 | |
Core ARB extension | ARB_draw_elements_base_vertex |
glDrawElementsBaseVertex: render primitives from array data with a per-element offset
Function Definition
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
- count
- Specifies the number of elements to be rendered.
- type
- Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
- indices
- Specifies a pointer to the location where the indices are stored.
- basevertex
- Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
Description
glDrawElementsBaseVertex behaves identically to glDrawElements except that the ith element transferred by the corresponding draw call will be taken from element indices[i] + basevertex of each enabled array. If the resulting value is larger than the maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative.
Notes
glDrawElementsBaseVertexARB_draw_elements_base_vertex== Errors ==
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
See Also
glDrawElements, glDrawRangeElements, glDrawRangeElementsBaseVertex, glDrawElementsInstanced, glDrawElementsInstancedBaseVertex
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.