GLAPI/glGenProgramPipelines: Difference between revisions

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== See Also ==
== See Also ==


{{apifunc|glDeleteProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc|glIsProgramPipeline}}, {{apifunc|glUseShaderPrograms}}, {{apifunc|glUseProgram}}
{{apifunc|glDeleteProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc|glIsProgramPipeline}}, {{apifunc|glUseProgramStages}}, {{apifunc|glUseProgram}}


== Copyright ==
== Copyright ==

Revision as of 01:54, 29 April 2012

glGenProgramPipelines
Core in version 4.6
Core since version 4.1
Core ARB extension ARB_separate_shader_objects

glGenProgramPipelines: reserve program pipeline object names

Function Definition

 void glGenProgramPipelines(GLsizei n​, GLuint *pipelines​);
n
Specifies the number of program pipeline object names to reserve.
pipelines
Specifies an array of into which the reserved names will be written.

Description

glGenProgramPipelines returns n​ previously unused program pipeline object names in pipelines​. These names are marked as used, for the purposes of glGenProgramPipelines only, but they acquire program pipeline state only when they are first bound.

Associated Gets

glGet with argument GL_PROGRAM_PIPELINE_BINDING

glIsProgramPipeline

See Also

glDeleteProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseProgramStages, glUseProgram

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.