GLAPI/glIsVertexArray: Difference between revisions

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== Function Definition ==
== Function Definition ==


   GLboolean '''glIsVertexArray'''(GLuint ''array'');
   GLboolean '''glIsVertexArray'''(GLuint {{param|array}});


; array
; array
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== Description ==
== Description ==


'''glIsVertexArray''' returns {{code|GL_TRUE}} if ''array'' is currently the name of a renderbuffer object. If ''renderbuffer'' is zero, or if ''array'' is not the name of a renderbuffer object, or if an error occurs, '''glIsVertexArray''' returns {{code|GL_FALSE}}. If ''array'' is a name returned by [[GLAPI/glGenVertexArrays|glGenVertexArrays]], by that has not yet been bound through a call to [[GLAPI/glBindVertexArray|glBindVertexArray]], then the name is not a vertex array object and '''glIsVertexArray''' returns {{code|GL_FALSE}}.
'''glIsVertexArray''' returns {{code|GL_TRUE}} if {{param|array}} is currently the name of a renderbuffer object. If {{param|renderbuffer}} is zero, or if {{param|array}} is not the name of a renderbuffer object, or if an error occurs, '''glIsVertexArray''' returns {{code|GL_FALSE}}. If {{param|array}} is a name returned by {{apifunc|glGenVertexArrays}}, by that has not yet been bound through a call to {{apifunc|glBindVertexArray}}, then the name is not a vertex array object and '''glIsVertexArray''' returns {{code|GL_FALSE}}.


== See Also ==
== See Also ==


[[GLAPI/glGenVertexArrays|glGenVertexArrays]], [[GLAPI/glBindVertexArray|glBindVertexArray]], [[GLAPI/glDeleteVertexArrays|glDeleteVertexArrays]]
{{apifunc|glGenVertexArrays}}, {{apifunc|glBindVertexArray}}, {{apifunc|glDeleteVertexArrays}}


== Copyright ==
== Copyright ==

Revision as of 01:23, 29 April 2012

glIsVertexArray
Core in version 4.6
Core since version 3.0

glIsVertexArray: determine if a name corresponds to a vertex array object

Function Definition

 GLboolean glIsVertexArray(GLuint array​);
array
Specifies a value that may be the name of a vertex array object.

Description

glIsVertexArray returns GL_TRUE if array​ is currently the name of a renderbuffer object. If renderbuffer​ is zero, or if array​ is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array​ is a name returned by glGenVertexArrays, by that has not yet been bound through a call to glBindVertexArray, then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.

See Also

glGenVertexArrays, glBindVertexArray, glDeleteVertexArrays

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.