Transform Feedback: Difference between revisions
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'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times. | '''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times. | ||
== Reference == | |||
* [[:Category:Core API Ref Transform Feedback]]: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation. | |||
{{stub}} | {{stub}} | ||
[[Category:General OpenGL]] | [[Category:General OpenGL]] |
Revision as of 17:00, 26 February 2012
Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
Reference
- Category:Core API Ref Transform Feedback: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
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