Occlusion Query: Difference between revisions
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An '''Occlusion Query''' is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands. | An '''Occlusion Query''' is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands. | ||
{stub} | {{stub}} |
Revision as of 16:26, 26 February 2012
An Occlusion Query is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands.
This article is a stub. You can help the OpenGL Wiki by expanding it. |