GLAPI/glBlendColor: Difference between revisions

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m Renaming category: 'GL 4 API Post Fragment Shader Operations' to 'Core API Ref Post Fragment Shader Operations'.
m Renaming category: 'API Reference 4' to 'Core API Reference'.
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Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].


[[Category:API Reference 4|BlendColor]]
[[Category:Core API Ref Post Fragment Shader Operations|BlendColor]]
[[Category:Core API Ref Post Fragment Shader Operations|BlendColor]]
[[Category:Core API Reference|BlendColor]]

Revision as of 07:35, 26 February 2012

glBlendColor
Core in version 4.6
Core since version 1.0

glBlendColor: set the blend color

Function Definition

 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
red, green, blue, alpha
specify the components of GL_BLEND_COLOR

Description

The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range [0, 1] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).

Associated Gets

glGet with an argument of GL_BLEND_COLOR

See Also

glBlendEquation, glBlendFunc, glGetString

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.