GLAPI/glGenVertexArrays: Difference between revisions

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m Bot: Adjusting API page category.
m Renaming category: 'GL 4 API Vertex Arrays' to 'Core API Ref Vertex Arrays'.
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[[Category:API Reference 4|GenVertexArrays]]
[[Category:API Reference 4|GenVertexArrays]]
[[Category:GL 4 API Vertex Arrays|GenVertexArrays]]
[[Category:Core API Ref Vertex Arrays|GenVertexArrays]]

Revision as of 07:19, 26 February 2012

glGenVertexArrays
Core in version 4.6
Core since version 3.0

glGenVertexArrays: generate vertex array object names

Function Definition

 void glGenVertexArrays(GLsizei n, GLuint *arrays);
n
Specifies the number of vertex array object names to generate.
arrays
Specifies an array in which the generated vertex array object names are stored.

Description

glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays.

Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays.

The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n is negative.

See Also

glBindVertexArray, glDeleteVertexArrays

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.