GLAPI/glDeleteTextures: Difference between revisions

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4.0 API.
 
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[[Category:API Reference 4|DeleteTextures]]
[[Category:API Reference 4|DeleteTextures]]
[[Category:GL 4 API Texturing|DeleteTextures]]

Revision as of 03:16, 26 February 2012

glDeleteTextures
Core in version 4.6
Core since version 1.1

glDeleteTextures: delete named textures

Function Definition

 void glDeleteTextures(GLsizei n, const GLuint * textures);
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture

See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.