GLAPI/glViewport: Difference between revisions

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4.0 API.
 
Math equations.
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== Description ==
== Description ==


'''glViewport''' specifies the affine transformation of <!--Missing Equation--> and <!--Missing Equation--> from normalized device coordinates to window coordinates. Let <!--Missing Equation--> be normalized device coordinates. Then the window coordinates <!--Missing Equation--> are computed as follows:
'''glViewport''' specifies the affine transformation of ''x'' and ''y'' from normalized device coordinates to window coordinates. Let (x<sub>nd</sub>, y<sub>nd</sub>) be normalized device coordinates. Then the window coordinates (x<sub>w</sub>, y<sub>w</sub>) are computed as follows:


<!--Missing Equation-->
<math>x_w = (x_{nd} + 1)\left ( \tfrac{width}{2} \right) + x</math>


<!--Missing Equation-->
<math>y_w = (y_{nd} + 1)\left ( \tfrac{height}{2} \right) + y</math>


Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call [[GLAPI/glGet|glGet]] with argument {{code|GL_MAX_VIEWPORT_DIMS}}.
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call [[GLAPI/glGet|glGet]] with argument {{code|GL_MAX_VIEWPORT_DIMS}}.

Revision as of 22:32, 31 January 2012

glViewport
Core in version 4.6
Core since version 1.0

glViewport: set the viewport

Function Definition

 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
x, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

Description

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:

$ x_{w}=(x_{nd}+1)\left({\tfrac {width}{2}}\right)+x $

$ y_{w}=(y_{nd}+1)\left({\tfrac {height}{2}}\right)+y $

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

Errors

GL_INVALID_VALUE is generated if either width or height is negative.

Associated Gets

glGet with argument GL_VIEWPORT

glGet with argument GL_MAX_VIEWPORT_DIMS

See Also

glDepthRange

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.