GLAPI/glBlendColor: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m fixed sort key
Line 15: Line 15:
== Description ==
== Description ==


The {{code|GL_BLEND_COLOR}} may be used to calculate the source and destination blending factors. The color components are clamped to the range <!--Missing Equation--> before being stored. See [[GLAPI/glBlendFunc|glBlendFunc]] for a complete description of the blending operations. Initially the {{code|GL_BLEND_COLOR}} is set to (0, 0, 0, 0).
The {{code|GL_BLEND_COLOR}} may be used to calculate the source and destination blending factors. The color components are clamped to the range [0, 1] before being stored. See [[GLAPI/glBlendFunc|glBlendFunc]] for a complete description of the blending operations. Initially the {{code|GL_BLEND_COLOR}} is set to (0, 0, 0, 0).


== Associated Gets ==
== Associated Gets ==

Revision as of 22:45, 26 January 2012

glBlendColor
Core in version 4.6
Core since version 1.0

glBlendColor: set the blend color

Function Definition

 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
red, green, blue, alpha
specify the components of GL_BLEND_COLOR

Description

The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range [0, 1] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).

Associated Gets

glGet with an argument of GL_BLEND_COLOR

See Also

glBlendEquation, glBlendFunc, glGetString

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.