Transform Feedback: Difference between revisions

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Rasterization is not automatically disabled by transform feedback.
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[[Category:General OpenGL]]

Revision as of 16:32, 12 August 2011

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.