Transform Feedback: Difference between revisions

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m forgot to name it a stub.
Rasterization is not automatically disabled by transform feedback.
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'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]] rather than rasterized as normal. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.


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Revision as of 05:03, 13 May 2011

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.