Tutorials: Difference between revisions
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Restructuring because it looks like disorder here. Let's use GL versions as a format. |
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This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page. | This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page. | ||
== | == General == | ||
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]] | |||
* [[ | * [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]] | ||
== OpenGL Windows == | |||
These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms. | |||
* [[Tutorial: OpenGL in GLX (X11)]] | |||
* [[Tutorial: OpenGL in Windows]] | |||
* [[Tutorial: OpenGL in Mac OS X]] | |||
== OpenGL 3.2 Core Profile == | == OpenGL 3.2 Core Profile == | ||
These tutorials focus on programming the OpenGL 3.2 Core Profile. | |||
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]] | * [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]] | ||
* [[Tutorial2: | * [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]] | ||
* [[Tutorial3: Rendering 3D Objects (C /SDL)]] | * [[Tutorial3: Rendering 3D Objects (C /SDL)]] | ||
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | * [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 16:05, 16 March 2011
Overview
This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.
General
OpenGL Windows
These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
OpenGL 3.2 Core Profile
These tutorials focus on programming the OpenGL 3.2 Core Profile.