Primitive: Difference between revisions

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''Primitives'' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.
'''Primitives''' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.


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[[Category:Vertex Specification]]
[[Category:Vertex Specification]]

Revision as of 19:43, 5 September 2009

Primitives are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.