Primitive: Difference between revisions
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''Primitives'' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth. | '''Primitives''' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth. | ||
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[[Category:Vertex Specification]] | [[Category:Vertex Specification]] |
Revision as of 19:43, 5 September 2009
Primitives are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.
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