Math and algorithms: Difference between revisions
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m Add ID-Buffer |
Brolingstanz (talk | contribs) No edit summary |
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; [[ID-Buffer]] : A way to get the selection of the objects. | ; [[ID-Buffer]] : A way to get the selection of the objects. | ||
; [[Trackball]] : Object rotation via a virtual trackball. |
Revision as of 09:05, 11 April 2009
- Calculating a Surface Normal
- Required from the application by OpenGL for lighting calculations.
- ID-Buffer
- A way to get the selection of the objects.
- Trackball
- Object rotation via a virtual trackball.