Math and algorithms: Difference between revisions

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; [[ID-Buffer]] : A way to get the selection of the objects.
; [[ID-Buffer]] : A way to get the selection of the objects.
; [[Trackball]] : Object rotation via a virtual trackball.

Revision as of 09:05, 11 April 2009

Calculating a Surface Normal
Required from the application by OpenGL for lighting calculations.
ID-Buffer
A way to get the selection of the objects.
Trackball
Object rotation via a virtual trackball.