FAQ/Color: Difference between revisions
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; [[Specify An Exact Color]] : How do I specify an exact color for a primitive? | ; [[Specify An Exact Color]] : How do I specify an exact color for a primitive? | ||
; [[Unique Color For Every Primitive]] : How do I render each primitive in a unique color? | ; [[Unique Color For Every Primitive]] : How do I render each primitive in a unique color? | ||
; [[ | ; [[Coloring a bitmap]] : Why my bitmap is not drawn with my desired color? | ||
; [[How lighting works]] : How does OpenGL lighting work? Everything comes out white! | |||
[[Category:General OpenGL]] | [[Category:General OpenGL]] |
Revision as of 03:01, 30 June 2006
- Reverse Color in Texture
- My texture map colors reverse blue and red, yellow and cyan, etc. What's happening?
- Render Color index in RGB window
- How do I render a color index into an RGB window or vice versa?
- Missing Colors
- The colors are almost entirely missing when I render in Microsoft Windows. What's happening?
- Specify An Exact Color
- How do I specify an exact color for a primitive?
- Unique Color For Every Primitive
- How do I render each primitive in a unique color?
- Coloring a bitmap
- Why my bitmap is not drawn with my desired color?
- How lighting works
- How does OpenGL lighting work? Everything comes out white!