Math and algorithms: Difference between revisions

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Marco (talk | contribs)
Marco (talk | contribs)
m Add ID-Buffer
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; [[Calculating a Surface Normal]] : Required from the application by OpenGL for lighting calculations.


; [[Calculating a Surface Normal]] : Required from the application by OpenGL for lighting calculations.
; [[ID-Buffer]] : A way to get the selection of the objects.

Revision as of 13:03, 30 April 2006

Calculating a Surface Normal
Required from the application by OpenGL for lighting calculations.
ID-Buffer
A way to get the selection of the objects.