Math and algorithms: Difference between revisions
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; [[Calculating a Surface Normal]] : Required from the application by OpenGL for lighting calculations. | |||
; [[ | ; [[ID-Buffer]] : A way to get the selection of the objects. |
Revision as of 13:03, 30 April 2006
- Calculating a Surface Normal
- Required from the application by OpenGL for lighting calculations.
- ID-Buffer
- A way to get the selection of the objects.