User talk:Pagoru: Difference between revisions
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# You removed the deprecated tag on the alpha testing section. Alpha test was deprecated in OpenGL 3.0 and removed in OpenGL 3.1. That's ''desktop'' OpenGL, not OpenGL ES (where it wasn't even in ES 2.0). This Wiki, by default, describes only behavior that remains core in OpenGL. Therefore, any non-core text must clearly specify that it is describing non-core behavior. Like alpha testing. | # You removed the deprecated tag on the alpha testing section. Alpha test was deprecated in OpenGL 3.0 and removed in OpenGL 3.1. That's ''desktop'' OpenGL, not OpenGL ES (where it wasn't even in ES 2.0). This Wiki, by default, describes only behavior that remains core in OpenGL. Therefore, any non-core text must clearly specify that it is describing non-core behavior. Like alpha testing. | ||
# You removed the introductory text about how depth testing interacts with transparency. That text is important, as it helps users understand the complexities of handling transparency. | # You removed the introductory text about how depth testing interacts with transparency. That text is important, as it helps users understand the complexities of handling transparency. | ||
I do not want to discourage you from editing in the future. I just want to make sure that the pages on this Wiki hold useful information. [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 09:43, 23 June 2015 (EDT) |
Revision as of 13:43, 23 June 2015
Transparency Sorting changes
Your changes on the Transparency Sorting page were reverted. This was done for several reasons:
- Your change about alpha testing was incorrect. You changed the enable to enable depth testing, but didn't actually enable alpha testing. While depth testing during an alpha test render is common, enabling alpha testing is more important because, without that, you don't have alpha testing ;)
- You removed the deprecated tag on the alpha testing section. Alpha test was deprecated in OpenGL 3.0 and removed in OpenGL 3.1. That's desktop OpenGL, not OpenGL ES (where it wasn't even in ES 2.0). This Wiki, by default, describes only behavior that remains core in OpenGL. Therefore, any non-core text must clearly specify that it is describing non-core behavior. Like alpha testing.
- You removed the introductory text about how depth testing interacts with transparency. That text is important, as it helps users understand the complexities of handling transparency.
I do not want to discourage you from editing in the future. I just want to make sure that the pages on this Wiki hold useful information. Alfonse (talk) 09:43, 23 June 2015 (EDT)