History of OpenGL: Difference between revisions
→OpenGL 4.2 (2011): Linking to various wiki articles. |
m Bot: Updating section links to use redirects. |
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|[[Layout Qualifier (GLSL)|A number of enhancements to layout qualifiers:]] | |[[Layout Qualifier (GLSL)|A number of enhancements to layout qualifiers:]] | ||
* Integer layout qualifiers can take any [[ | * Integer layout qualifiers can take any [[Constant Expression|constant expression]], not just integer literals. | ||
* [[Interface Block (GLSL)#Buffer backed|Explicit layout requests for buffer-backed interface blocks.]] | * [[Interface Block (GLSL)#Buffer backed|Explicit layout requests for buffer-backed interface blocks.]] | ||
* [[Layout Qualifier (GLSL)#Interface_components|Tight packing of disparate input/output variables]]. | * [[Layout Qualifier (GLSL)#Interface_components|Tight packing of disparate input/output variables]]. | ||
Line 87: | Line 87: | ||
|{{extref|texture_stencil8}} | |{{extref|texture_stencil8}} | ||
|- | |- | ||
|Provides a packed, 3-component 11F/11F/10F format for [[ | |Provides a packed, 3-component 11F/11F/10F format for [[Vertex Format Type|vertex attributes]]. | ||
|{{extref|vertex_type_10f_11f_11f_rev}} | |{{extref|vertex_type_10f_11f_11f_rev}} | ||
|} | |} | ||
Line 115: | Line 115: | ||
|[http://www.opengl.org/registry/specs/ARB/compute_shader.txt ARB_compute_shader] | |[http://www.opengl.org/registry/specs/ARB/compute_shader.txt ARB_compute_shader] | ||
|- | |- | ||
|[[ | |[[Copy Texture|Arbitrary image copying]] | ||
|[http://www.opengl.org/registry/specs/ARB/copy_image.txt ARB_copy_image] | |[http://www.opengl.org/registry/specs/ARB/copy_image.txt ARB_copy_image] | ||
|- | |- | ||
Line 127: | Line 127: | ||
|[http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt ARB_fragment_layer_viewport] | |[http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt ARB_fragment_layer_viewport] | ||
|- | |- | ||
|Rendering to a [[Framebuffer Object]] that [[ | |Rendering to a [[Framebuffer Object]] that [[Empty Framebuffer|has no attachments]] | ||
|[http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt ARB_framebuffer_no_attachments] | |[http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt ARB_framebuffer_no_attachments] | ||
|- | |- | ||
|[[ | |[[Query Image Format|Generalized queries for information]] about [[Image Format]]s | ||
|[http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt ARB_internalformat_query2] | |[http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt ARB_internalformat_query2] | ||
|- | |- | ||
|[[Texture_Storage#Invalidation|Texture]], [[ | |[[Texture_Storage#Invalidation|Texture]], [[Buffer Invalidation|buffer object]], and [[Framebuffer Object#Invalidation|framebuffer]] invalidation. | ||
|[http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt ARB_invalidate_subdata] | |[http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt ARB_invalidate_subdata] | ||
|- | |- | ||
|Issuing [[ | |Issuing [[Indirect Drawing|multiple indirect rendering commands]] from a single drawing command. | ||
|[http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt ARB_multi_draw_indirect] | |[http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt ARB_multi_draw_indirect] | ||
|- | |- | ||
|Improved API for [[ | |Improved API for [[Program Interface Query|getting info about program object interfaces]] | ||
|[http://www.opengl.org/registry/specs/ARB/program_interface_query.txt ARB_program_interface_query] | |[http://www.opengl.org/registry/specs/ARB/program_interface_query.txt ARB_program_interface_query] | ||
|- | |- | ||
Line 148: | Line 148: | ||
|[http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt ARB_shader_storage_buffer_object] | |[http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt ARB_shader_storage_buffer_object] | ||
|- | |- | ||
|[[ | |[[Stencil Texturing|Accessing the stencil values from a depth/stencil texture]] | ||
|[http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt ARB_stencil_texturing] | |[http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt ARB_stencil_texturing] | ||
|- | |- | ||
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|[http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt ARB_texture_query_levels] | |[http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt ARB_texture_query_levels] | ||
|- | |- | ||
|Immutable storage for [[ | |Immutable storage for [[Immutable Storage Texture|multisample textures]] | ||
|[http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt ARB_texture_storage_multisample] | |[http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt ARB_texture_storage_multisample] | ||
|- | |- | ||
|[[ | |[[View Texture|The ability to create a new texture]], with a new internal format, that references an existing texture's storage | ||
|[http://www.opengl.org/registry/specs/ARB/texture_view.txt ARB_texture_view] | |[http://www.opengl.org/registry/specs/ARB/texture_view.txt ARB_texture_view] | ||
|- | |- | ||
|[[ | |[[Separate Attribute Format|Separation of vertex format from buffer object]] | ||
|[http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt ARB_vertex_attrib_binding] | |[http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt ARB_vertex_attrib_binding] | ||
|- | |- | ||
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|[http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt ARB_shader_atomic_counters] | |[http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt ARB_shader_atomic_counters] | ||
|- | |- | ||
|Allows shaders to [[Image Load Store|read and write images]], with [[ | |Allows shaders to [[Image Load Store|read and write images]], with [[Incoherent Memory Access|few but difficult restrictions]] | ||
|[http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt ARB_shader_image_load_store] | |[http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt ARB_shader_image_load_store] | ||
|- | |- | ||
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|[http://www.opengl.org/registry/specs/ARB/texture_storage.txt ARB_texture_storage] | |[http://www.opengl.org/registry/specs/ARB/texture_storage.txt ARB_texture_storage] | ||
|- | |- | ||
|Allows [[ | |Allows [[Draw Transform Feedback|instanced rendering of data written by transform feedback operations]] | ||
|[http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced] | |[http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced] | ||
|- | |- | ||
|Allows the setting of [[ | |Allows the setting of [[In-Shader Uniform Binding|Uniform Buffer Object]] and [[In-Shader Texture Unit|sampler]] binding points directly from GLSL, among [[Type Qualifier (GLSL)#Qualifier_order|many other]] small changes | ||
|[http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt ARB_shading_language_420pack] | |[http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt ARB_shading_language_420pack] | ||
|- | |- | ||
|Allows instanced rendering with a [[ | |Allows instanced rendering with a [[Instancing|starting instance value]]. | ||
|[http://www.opengl.org/registry/specs/ARB/base_instance.txt ARB_base_instance] | |[http://www.opengl.org/registry/specs/ARB/base_instance.txt ARB_base_instance] | ||
|- | |- | ||
|Allows the user to [[ | |Allows the user to [[Query Image Format|detect the maximum number of samples possible]] for a particular [[Image Format|image format]] and [[Texture#Theory|texture type]] | ||
|[http://www.opengl.org/registry/specs/ARB/internalformat_query.txt ARB_internalformat_query] | |[http://www.opengl.org/registry/specs/ARB/internalformat_query.txt ARB_internalformat_query] | ||
|- | |- | ||
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|[http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt ARB_shading_language_packing] | |[http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt ARB_shading_language_packing] | ||
|- | |- | ||
|Allows querying of the [[Buffer Object#Alignment|alignment for pointers]] returned from [[ | |Allows querying of the [[Buffer Object#Alignment|alignment for pointers]] returned from [[Map Buffer Range|buffer object mapping operations]] | ||
|[http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt ARB_map_buffer_alignment] | |[http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt ARB_map_buffer_alignment] | ||
|- | |- | ||
|Allows explicitly defining how a [[ | |Allows explicitly defining how a [[Fragment Shader Output|fragment shader will modify the depth value]], so that the system can optimize these cases better | ||
|[http://www.opengl.org/registry/specs/ARB/conservative_depth.txt ARB_conservative_depth] | |[http://www.opengl.org/registry/specs/ARB/conservative_depth.txt ARB_conservative_depth] | ||
|- | |- | ||
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|{{extref|shader_bit_encoding}} | |{{extref|shader_bit_encoding}} | ||
|- | |- | ||
|[[Blending | |[[Dual Source Blending|Dual-source blending]]. | ||
|{{extref|blend_func_extended}} | |{{extref|blend_func_extended}} | ||
|- | |- | ||
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|{{extref|texture_rgb10_a2ui}} | |{{extref|texture_rgb10_a2ui}} | ||
|- | |- | ||
|[[Texture | |[[Texture Swizzle|Texture swizzle]] | ||
|{{extref|texture_swizzle}} | |{{extref|texture_swizzle}} | ||
|- | |- | ||
|[[ | |[[Timer Query|Timer queries]] | ||
|{{extref|timer_query}} | |{{extref|timer_query}} | ||
|- | |- | ||
|[[ | |[[Instanced Array|Instanced arrays]] | ||
|{{extref|instanced_arrays}} | |{{extref|instanced_arrays}} | ||
|- | |- | ||
Line 354: | Line 354: | ||
![[Extension#Core Extensions|Core Extension]] | ![[Extension#Core Extensions|Core Extension]] | ||
|- | |- | ||
|[[ | |[[D3D Vertex Format Compatibility|D3D compatible color vertex component ordering]] | ||
|{{extref|vertex_array_bgra}} | |{{extref|vertex_array_bgra}} | ||
|- | |- | ||
|[[ | |[[Draw Base Index|Drawing command allowing modification of the base vertex index]] | ||
|{{extref|draw_elements_base_vertex}} | |{{extref|draw_elements_base_vertex}} | ||
|- | |- | ||
Line 405: | Line 405: | ||
!Promoted from | !Promoted from | ||
|- | |- | ||
|[[ | |[[Instancing|Instanced rendering with a per instance counter accessible to vertex shaders]] | ||
|{{extref|draw_instanced}} | |{{extref|draw_instanced}} | ||
|- | |- | ||
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|{{extref|copy_buffer|EXT}} | |{{extref|copy_buffer|EXT}} | ||
|- | |- | ||
|[[ | |[[Primitive Restart|Primitive restart]] | ||
|{{extref|primitive_restart|NV}} | |{{extref|primitive_restart|NV}} | ||
|- | |- | ||
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![[Extension#Core Extensions|Core Extension]] | ![[Extension#Core Extensions|Core Extension]] | ||
|- | |- | ||
|[[Framebuffer Object]]s, along with blitting, [[Multisample]] [[Renderbuffer Object]]s, and [[ | |[[Framebuffer Object]]s, along with blitting, [[Multisample]] [[Renderbuffer Object]]s, and [[Depth Stencil Format|packed depth/stencil image formats]] | ||
|{{extref|framebuffer_object}} | |{{extref|framebuffer_object}} | ||
|- | |- |
Revision as of 15:38, 12 April 2015
Overview
OpenGL was first created as an open and reproducable alternative to Iris GL which had been the proprietary graphics API on Silicon Graphics workstations. Although OpenGL was initially similar in some respects to IrisGL the lack of a formal specification and conformance tests made Iris GL unsuitable for broader adoption. Mark Segal and Kurt Akeley authored the OpenGL 1.0 specification which tried to formalize the definition of a useful graphics API and made cross platform non-SGI 3rd party implementation and support viable. One notable omission from version 1.0 of the API was texture objects. IrisGL had definition and bind stages for all sorts of objects including materials, lights, textures and texture environments. OpenGL eschewed these objects in favor of incremental state changes with the idea that collective changes could be encapsulated in display lists. This has remained the philosophy with the exception that texture objects (glBindTexture) with no distinct definition stage are a key part of the API.
OpenGL has been through a number of revisions which have predominantly been incremental additions where extensions to the core API have gradually been incorporated into the main body of the API. For example OpenGL 1.1 added the glBindTexture extension to the core API.
OpenGL 2.0 incorporates the significant addition of the OpenGL Shading Language (also called GLSL), a C like language with which the transformation and fragment shading stages of the pipeline can be programmed.
OpenGL 3.0 adds the concept of deprecation: marking certain features as subject to removal in later versions. GL 3.1 removed most deprecated features, and GL 3.2 created the notion of core and compatibility OpenGL contexts.
Official versions of OpenGL released to date are 1.0, 1.1, 1.2, 1.2.1, 1.3, 1.4, 1.5, 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5.
Summary of version changes
This is summary of all changes made in OpenGL specifications through its development. More information about changes may be obtained in OpenGL specification for the version. (In appendix.)
Most functionality added to OpenGL these days is either promoted from one or more extensions, or is provided by a Core Extension. The latter method means that the extension is identical to the core functionality, even in the naming of enumerators and functions. When functionality is promoted from an extension, it can undergo modifications, and the functions/enumerators have their suffix's removed.
OpenGL 4.5 (2014)
Addition | Core Extension |
---|---|
Additional clip control modes to configure how clip space is mapped to window space. | ARB_clip_control |
Adds a new GLSL gl_CullDistance shader output, similar to gl_ClipDistance, but used for whole primitive culling. | ARB_cull_distance |
Compatibility with OpenGL ES 3.1 | ARB_ES3_1_compatibility |
Adds new modes to glBeginConditionalRender which invert condition used to determine whether to draw or not. | ARB_conditional_render_inverted |
Provides control over the spacial granularity at which the underlying implementation computes derivatives. | ARB_derivative_control |
Allows querying and modification of object state without binding. | ARB_direct_state_access |
Adds a new function to get sub-regions of texture images. | ARB_get_texture_sub_image |
Upgrades the ARB_robustness functionality to meet ES 3.1 standards. | KHR_robustness |
Provides GLSL built-in functions allowing shaders to query the number of samples of a texture. | ARB_shader_texture_image_samples |
Relaxes the restrictions on rendering to a currently bound texture and provides a mechanism to avoid read-after-write hazards. | ARB_texture_barrier |
Links:
- OpenGL 4.5 Core Profile Specification
- OpenGL 4.5 Compatibility Profile Specification
- OpenGL Shading Language 4.50 Specification
OpenGL 4.4 (2013)
While a number of features made it into core OpenGL, a number of other features were left to specific extensions. These offer certainly functionality that lesser 4.x hardware would be unable to handle.
Links:
- OpenGL 4.4 Core Profile Specification
- OpenGL 4.4 Compatibility Profile Specification
- OpenGL Shading Language 4.40 Specification
OpenGL 4.3 (2012)
Links:
- OpenGL 4.3 Core Profile Specification
- OpenGL 4.3 Compatibility Profile Specification
- OpenGL Shading Language 4.30 Specification
OpenGL 4.2 (2011)
Links:
- OpenGL 4.2 Core Profile Specification
- OpenGL 4.2 Compatibility Profile Specification
- OpenGL Shading Language 4.20.6 Specification
OpenGL 4.1 (2010)
Addition | Core Extension |
---|---|
Query and load a binary blob for program objects | ARB_get_program_binary |
Ability to bind programs individually to programmable stages | ARB_separate_shader_objects |
Pulling missing functionality from OpenGL ES 2.0 into OpenGL | ARB_ES2_compatibility |
Documents precision requirements for several FP operations | ARB_shader_precision |
Provides 64-bit floating-point component vertex attributes | ARB_vertex_attrib_64_bit |
Multiple Viewports for the same rendering surface, or one per surface | ARB_viewport_array |
Links:
- OpenGL 4.1 Core Profile Specification
- OpenGL 4.1 Compatibility Profile Specification
- OpenGL Shading Language 4.10.6 Specification
OpenGL 4.0 (2010)
Addition | Core Extension |
---|---|
Shading language 4.00 | ARB_texture_query_lod, ARB_gpu_shader5, ARB_gpu_shader_fp64, ARB_shader_subroutine, ARB_texture_gather |
Indirect Drawing, without multidraw | ARB_draw_indirect |
Request minimum number of fragment inputs | ARB_sample_shading |
Tessellation, with shader stages | ARB_tessellation_shader |
Buffer Texture formats RGB32F, RGB32I, RGB32UI | ARB_texture_buffer_object_rgb32 |
Cubemap Array Texture | ARB_texture_cube_map_array |
Transform Feedback objects and multiple feedback stream output. | ARB_transform_feedback2, ARB_transform_feedback3 |
Addition | Promoted from |
Individual blend equations for each color output | ARB_draw_buffers_blend |
Links:
- OpenGL 4.0 Core Profile Specification
- OpenGL 4.0 Compatibility Profile Specification
- OpenGL Shading Language 4.00.9 Specification
OpenGL 3.3 (2010)
Addition | Core Extension |
---|---|
Shading language 3.30 | ARB_shader_bit_encoding |
Dual-source blending. | ARB_blend_func_extended |
Shader-defined locations for attributes and fragment shader outputs. | ARB_explicit_attrib_location |
Simple boolean Occlusion Query | ARB_occlusion_query2 |
Sampler Objects | ARB_sampler_objects |
A new image format for unsigned 10.10.10.2 colors | ARB_texture_rgb10_a2ui |
Texture swizzle | ARB_texture_swizzle |
Timer queries | ARB_timer_query |
Instanced arrays | ARB_instanced_arrays |
Vertex attributes 2.10.10.10 | ARB_vertex_type_2_10_10_10_rev |
Links:
- OpenGL 3.3 Core Profile Specification
- OpenGL 3.3 Compatibility Profile Specification
- OpenGL Shading Language 3.30.9 Specification
- OpenGL 3.3 Reference Pages
- Official feedback on OpenGL 3.3 thread
OpenGL 3.2 (2009)
- Core and compatibility profiles
- Shading language 1.50
Addition | Core Extension |
---|---|
D3D compatible color vertex component ordering | ARB_vertex_array_bgra |
Drawing command allowing modification of the base vertex index | ARB_draw_elements_base_vertex |
Shader fragment coordinate convention control | ARB_fragment_coord_conventions |
Provoking vertex control | ARB_provoking_vertex |
Seamless cube map filtering | ARB_seamless_cube_map |
Multisampled textures and texture samplers for specific sample locations | ARB_texture_multisample |
Fragment Depth Clamping | ARB_depth_clamp |
Fence sync objects | ARB_sync |
Addition | Promoted from |
Geometry Shaders, as well as input/output Interface Blocks | ARB_geometry_shader4, heavily modified. |
Links:
- OpenGL 3.2 Core Profile Specification
- OpenGL 3.2 Compatibility Profile Specification
- OpenGL Shading Language 1.50.11 Specification
- Official feedback on OpenGL 3.2 thread
OpenGL 3.1 (2009)
- All features deprecated in OpenGL 3.0 are removed except wide lines
- Shading language 1.40
- SNORM texture component formats
Addition | Core Extension |
---|---|
Uniform Buffer Objects | ARB_uniform_buffer_object |
Addition | Promoted from |
Instanced rendering with a per instance counter accessible to vertex shaders | ARB_draw_instanced |
Data copying between buffer objects | EXT_copy_buffer |
Primitive restart | NV_primitive_restart |
Buffer Textures | ARB_texture_buffer_object |
Rectangle Textures | ARB_texture_rectangle |
Links:
- OpenGL 3.1 Specification
- OpenGL 3.1 Specification with GL_ARB_compatibility extension
- OpenGL Shading Language 1.40.08 Specification
- Official feedback on OpenGL 3.1 thread
OpenGL 3.0 (2008)
- New context creation mechanism
- Full and forward compatible context
- Profiles
- Mapping buffer subranges into client space
- Single- and double-channel (R and RG) internal formats for textures and renderbuffers
Addition | Core Extension |
---|---|
Framebuffer Objects, along with blitting, Multisample Renderbuffer Objects, and packed depth/stencil image formats | ARB_framebuffer_object |
Vertex Array Objects | ARB_vertex_array_object |
Addition | Promoted from |
Conditional Rendering | NV_conditional_render |
Floating-point color and depth internal formats for textures and render buffers | ARB_color_buffer_float, NV_depth_buffer_float, ARB_texture_float, EXT_packed_float, EXT_texture_shared_exponent |
Half-float (16-bit) vertex array and pixel data formats | NV_half_float, EXT_half_float_pixel |
Integral Image Formats, which can be fetched as integers rather than being converted to normalized floats. | EXT_texture_integer |
Array Textures | EXT_texture_array |
Per-color-attachment blend enables and color writemasks | EXT_draw_buffers2 |
Red Green Texture Compression | EXT_texture_compression_rgtc |
Transform Feedback | ARB_transform_feedback |
sRGB framebuffer mode | EXT_framebuffer_sRGB |
Deprecation Model
OpenGL 3 specification marks many features as deprecated, which will be removed in next versions. This features include:
- Application-generated object names
- Color index mode
- Shading language 1.10 and 1.20
- Begin/End primitive specification
- Edge flags
- Fixed function vertex processing
- Client-side vertex arrays
- Rectangles
- Current raster position
- Two-sided color selection
- Non-sprite points
- Wide lines and line stripple
- Quadrilateral and polygon primitives
- Separate polygon draw mode
- Polygon stripple
- Pixel transfer modes and operations
- Pixel drawing
- Bitmaps
- Legacy OpenGL 1.0 pixel formats
- Legacy pixel formats
- Depth texture mode
- Texture wrap mode CLAMP
- Texture borders
- Automatic mipmap generation
- Fixed function fragment processing
- Alpha test
- Accumulation buffers
- Context framebuffer size queries
- Evaluators
- Selection and feedback mode
- Display lists
- Hints
- Attribute stacks
- Unified extension string
Links:
- OpenGL 3.0 Specification
- OpenGL Shading Language 1.30.10 Specification
- Official feedback on OpenGL 3.0 thread
OpenGL 2.1 (2006)
Core features:
Addition | Promoted from |
---|---|
Pixel buffer objects | ARB_pixel_buffer_object |
sRGB textures | EXT_texture_sRGB |
Shading language 1.20:
- Non-square matrices in GLSL.
Links:
OpenGL 2.0 (2004)
Addition | Promoted from |
---|---|
Shader objects | ARB_shader_objects, heavily modified |
Shader programs | ARB_vertex_shader, ARB_fragment_shader, heavily modified |
Shading language 1.10 | ARB_shading_language_100, heavily modified |
Multiple render targets | ARB_draw_buffers |
Non-power-of-two textures | ARB_texture_non_power_of_two |
Point sprites | ARB_point_sprite |
Separate stencil | ATI_separate_stencil, EXT_stencil_two_side |
OpenGL 1.5 (2003)
Addition | Promoted from |
---|---|
Buffer objects | ARB_vertex_buffer_object |
Occlusion query | ARB_occlusion_query |
Shadow functions | EXT_shadow_funcs |
OpenGL 1.4 (2002)
Addition | Promoted from |
---|---|
Automatic mipmap generation | SGIS_generate_mipmap |
Blend squaring | NV_blend_equare |
Depth textures and shadows | ARB_depth_texture, ARB_shadow |
Fog coordinate | EXT_fog_coord |
Multiple draw arrays | EXT_multi_draw_arrays |
Point parameters | ARB_point_parameters |
Secondary color | EXT_secondary_color |
Separate blend functions | EXT_blend_func_separate |
Stencil wrap | EXT_stencil_wrap |
Texture crossbar env mode | ARB_texture_env_crossbar |
Texture LOD bias | EXT_texture_lod_bias |
Texture mirrored repeat | ARB_texture_mirrored_repeat |
Window raster position | ARB_window_pos |
OpenGL 1.3 (2001)
Addition | Promoted from |
---|---|
Compressed textures | ARB_texture_compression |
Cube map textures | ARB_texture_cube_map |
Multisample | ARB_multisample |
Multitexture | ARB_multitexture |
Texture add env mode | ARB_texture_env_add |
Texture combine env mode | ARB_texture_env_combine |
Texture dot3 env mode | ARB_texture_env_dot3 |
Texture border clamp | ARB_texture_border_clamp |
Transpose matrix | ARB_transpose_matrix |
OpenGL 1.2.1 (1998)
This version defines ARB extensions concept. ARB extensions are not required to be supported by a conformant OpenGL implementation, but are expected to be widely available; they define functionality that is likely to move into the required feature set in a future revision of the specification.
GL implementations of such later revisions should continue to export the name strings of promoted extensions in the EXTENSIONS string, and continue to support the ARB-affixed versions of functions and enumerants as a transition aid.
OpenGL 1.2 (1998)
Addition | Promoted from |
---|---|
3D textures | EXT_texture3D |
BGRA pixel formats | EXT_bgra |
Packed pixel formats | EXT_packed_pixels |
Normal rescaling | EXT_rescale_normal |
Separate specular color | EXT_separate_specular_color |
Texture coordinate edge clamping | SGIS_texture_edge_clamp |
Texture LOD control | SGIS_texture_lod |
Vertex array draw element range | EXT_draw_range_elements |
Imaging subset (optional)
Addition | Promoted from |
---|---|
Color Tables | EXT_color_table, EXT_color_subtable |
Convolution | EXT_convolution, EXT_convolution_border_modes |
Color matrix | EXT_color_matrix |
Pixel data statistics | EXT_histogram |
Constant blend color | EXT_blend_color |
New blending equations | EXT_blend_minmax, EXT_blend_substract |
OpenGL 1.1 (1997)
Addition | Promoted from |
---|---|
Vertex arrays | EXT_vertex_array |
Polygon offset | EXT_polygon_offset |
Logical operation | EXT_blend_logic_op |
Internal texture formats | EXT_texture |
GL_REPLACE texture env | EXT_texture |
Texture proxy | EXT_texture |
Copy texture and subtexture | EXT_copy_texture, EXT_subtexture |
Texture objects | EXT_texture_object |
OpenGL 1.0 (1992)
First release.