Portal:OpenGL Objects/Vertex Array Objects: Difference between revisions

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Portal for VAOs.
 
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A '''Vertex Array Object''' is a [[OpenGL_Object#Container_objects|container object]] that stores the state that describes [[Vertex Specification|arrays of vertex data]] that will be used in [[Vertex Rendering|rendering commands]]. It stores all of the [[Buffer Objects]] and other vertex format state needed to understand arrays of vertices and index data.
A '''Vertex Array Object''' is a [[Container Object|container object]] that stores the state that describes [[Vertex Specification|arrays of vertex data]] that will be used in [[Vertex Rendering|rendering commands]]. It stores all of the [[Buffer Objects]] and other vertex format state needed to understand arrays of vertices and index data.

Latest revision as of 15:35, 12 April 2015

A Vertex Array Object is a container object that stores the state that describes arrays of vertex data that will be used in rendering commands. It stores all of the Buffer Objects and other vertex format state needed to understand arrays of vertices and index data.