Help:Wanted: Difference between revisions

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Adding limitations update.
Removing completed.
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** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]].
** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]].
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
** [[Memory Model#Contexts and object state|When changes to objects across contexts have visibility]].
** [[Debug Output|Message-based debugging]].
** [[Debug Output|Message-based debugging]].
** [[Depth Test]]ing and the [[Depth Buffer]].
** [[Depth Test]]ing and the [[Depth Buffer]].
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** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
** [[Data_Type_(GLSL)#Constructors_and_initializers|Aggregate initialization]] in {{require|4.20|shading_language_420pack}}.
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.

Revision as of 15:41, 29 January 2015

The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here: