Example/GLSL Program Link Error Testing: Difference between revisions
< Example
categorization |
mNo edit summary |
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Line 4: | Line 4: | ||
GLuint program = glCreateProgram(); | GLuint program = glCreateProgram(); | ||
//Attach shaders as necessary. | // Attach shaders as necessary. | ||
glAttachShader(program, ...); | glAttachShader(program, ...); | ||
... | ... | ||
//Link the program. | // Link the program. | ||
glLinkProgram(program); | glLinkProgram(program); | ||
GLint isLinked | GLint isLinked; | ||
glGetProgramiv(program, GL_LINK_STATUS, &isLinked); | glGetProgramiv(program, GL_LINK_STATUS, &isLinked); | ||
if(isLinked == GL_FALSE) | if(isLinked == GL_FALSE) | ||
{ | { | ||
GLint maxLength | GLint maxLength; | ||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | ||
//The maxLength includes the NULL character | //The maxLength includes the NULL character | ||
GLchar infoLog[maxLength]; | |||
glGetProgramInfoLog(program, maxLength, &maxLength, | glGetProgramInfoLog(program, maxLength, &maxLength, infoLog); | ||
//The program is useless now. So delete it. | // Provide the infolog in whatever manner you deem best. | ||
// The program is useless now. So delete it. | |||
glDeleteProgram(program); | glDeleteProgram(program); | ||
// Exit with failure. | |||
//Exit with failure. | |||
return; | return; | ||
} | } | ||
</source> | </source> | ||
<noinclude>[[Category:Example Code]]</noinclude> | <noinclude>[[Category:Example Code]]</noinclude> |
Revision as of 23:16, 4 December 2014
Program Linking error checking.
GLuint program = glCreateProgram();
// Attach shaders as necessary.
glAttachShader(program, ...);
...
// Link the program.
glLinkProgram(program);
GLint isLinked;
glGetProgramiv(program, GL_LINK_STATUS, &isLinked);
if(isLinked == GL_FALSE)
{
GLint maxLength;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
//The maxLength includes the NULL character
GLchar infoLog[maxLength];
glGetProgramInfoLog(program, maxLength, &maxLength, infoLog);
// Provide the infolog in whatever manner you deem best.
// The program is useless now. So delete it.
glDeleteProgram(program);
// Exit with failure.
return;
}