Help:Wanted: Difference between revisions

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Todo section link
Added a list of specific pages that need fixing.
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** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]].
** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]].
** [[Special:WhatLinksHere/Template:Cleanup|Articles or sections needing cleanup]].
** [[Special:WhatLinksHere/Template:Cleanup|Articles or sections needing cleanup]].
* [[GLSL_Object#Program_separation|Program pipelines and separate shader objects]].
* GL 4.4 or earlier features that need documentation:
** [[Shader Compilation#Validation|Program and pipeline validation rules and functions]].
** [[Sampler (GLSL)#Texture gather access|Texture Gather functions]].
** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]].
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]].
** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]].
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
** [[Memory Model#Contexts and object state|When changes to objects across contexts have visibility]].
** [[Debug Output|Message-based debugging]].
** [[Depth Test]]ing and the [[Depth Buffer]].
** [[Stencil Test]]ing and the [[Stencil Buffer]].
** [[Logical Operation]]s.
** [[3D Texture]]s.
** [[Multisampling]] and [[Multisample Texture]]s.
** [[Primitive Assembly]]
** [[Shader Storage Buffer Object#OpenGL usage|SSBO usage within the GL API.]]
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.

Revision as of 19:13, 15 December 2014