Help:Wanted: Difference between revisions
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Added a list of specific pages that need fixing. |
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** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]]. | ** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]]. | ||
** [[Special:WhatLinksHere/Template:Cleanup|Articles or sections needing cleanup]]. | ** [[Special:WhatLinksHere/Template:Cleanup|Articles or sections needing cleanup]]. | ||
* [[ | * GL 4.4 or earlier features that need documentation: | ||
** [[Shader Compilation#Validation|Program and pipeline validation rules and functions]]. | |||
** [[Sampler (GLSL)#Texture gather access|Texture Gather functions]]. | |||
** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]]. | |||
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]]. | |||
** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]]. | |||
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]]. | |||
** [[Memory Model#Contexts and object state|When changes to objects across contexts have visibility]]. | |||
** [[Debug Output|Message-based debugging]]. | |||
** [[Depth Test]]ing and the [[Depth Buffer]]. | |||
** [[Stencil Test]]ing and the [[Stencil Buffer]]. | |||
** [[Logical Operation]]s. | |||
** [[3D Texture]]s. | |||
** [[Multisampling]] and [[Multisample Texture]]s. | |||
** [[Primitive Assembly]] | |||
** [[Shader Storage Buffer Object#OpenGL usage|SSBO usage within the GL API.]] | |||
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]] | |||
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete. |
Revision as of 19:13, 15 December 2014
The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here:
- Any articles labeled as "stubs".
- Any sections that are marked as "todo".
- Fix these pages:
- GL 4.4 or earlier features that need documentation:
- Program and pipeline validation rules and functions.
- Texture Gather functions.
- The precise GLSL type qualifier.
- Explicit layout of in/out interface block members.
- User-defined primitive clipping.
- Uploading compressed texel data.
- When changes to objects across contexts have visibility.
- Message-based debugging.
- Depth Testing and the Depth Buffer.
- Stencil Testing and the Stencil Buffer.
- Logical Operations.
- 3D Textures.
- Multisampling and Multisample Textures.
- Primitive Assembly
- SSBO usage within the GL API.
- Floating-point BPTC compression description.
- The rules for invariance in GL, of various kinds. The spec has the hard-and-fast details, so it doesn't need to be complete.