Portal:Development Tools: Difference between revisions
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Revision as of 23:32, 9 March 2013
OpenGL is a rendering system, but this is all that it is. It has no functionality for loading images or meshes from files. It cannot even directly interact with the OS's windowing system, relying instead on external systems like WGL or GLX for that. As such, any significant use of OpenGL will involve some libraries or other tools to make using the library easier.
This is a listing of useful tools for developing OpenGL applications.This article is a stub. You can help the OpenGL Wiki by expanding it. |