Tessellation Evaluation Shader: Difference between revisions
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== Overview == | == Overview == | ||
== | == Tessellation options == | ||
== Inputs == | == Inputs == | ||
Revision as of 23:46, 19 November 2012
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OpenGL Rendering Pipeline
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The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.
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