Tessellation Evaluation Shader: Difference between revisions
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Stub for tess-eval shader. |
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The '''Tessellation Evaluation Shader''' (TES) is a [[Shader]] program written in [[GLSL]] that takes the results of a [[Tessellation]] operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline. | The '''Tessellation Evaluation Shader''' (TES) is a [[Shader]] program written in [[GLSL]] that takes the results of a [[Tessellation]] operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline. | ||
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== Overview == | == Overview == |
Revision as of 00:34, 8 November 2012
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OpenGL Rendering Pipeline
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The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.
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