Tessellation Evaluation Shader: Difference between revisions

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The '''Tessellation Evaluation Shader''' (TES) is a [[Shader]] program written in [[GLSL]] that takes the results of a [[Tessellation]] operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.
The '''Tessellation Evaluation Shader''' (TES) is a [[Shader]] program written in [[GLSL]] that takes the results of a [[Tessellation]] operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.
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== Overview ==
== Overview ==

Revision as of 00:34, 8 November 2012

Tessellation Evaluation Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.

Overview

Input tessellation primitive

Inputs

Outputs

Limitations