Tessellation Control Shader: Difference between revisions
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Created page with "{{stack| {{infobox feature | version = 4.0 | core_extension = {{extref|tessellation_shader}} }} |{{pipeline float}} }} The '''Tessellation Control Shader''' is a Shader p..." |
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The '''Tessellation Control Shader''' is a [[Shader]] program written in [[GLSL]] who's primary purpose is to determine how much [[Tessellation]] is used within a rendered patch. | The '''Tessellation Control Shader''' (TCS) is a [[Shader]] program written in [[GLSL]] who's primary purpose is to determine how much [[Tessellation]] is used within a rendered patch. | ||
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== Overview == | == Overview == | ||
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== Limitations == | == Limitations == | ||
[[Category:OpenGL Shading Language]] | [[Category:OpenGL Shading Language]] | ||
[[Category:Shaders]] | [[Category:Shaders]] |
Revision as of 00:34, 8 November 2012
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OpenGL Rendering Pipeline
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The Tessellation Control Shader (TCS) is a Shader program written in GLSL who's primary purpose is to determine how much Tessellation is used within a rendered patch.
This article is a stub. You can help the OpenGL Wiki by expanding it. |