Tessellation Control Shader: Difference between revisions

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The '''Tessellation Control Shader''' is a [[Shader]] program written in [[GLSL]] who's primary purpose is to determine how much [[Tessellation]] is used within a rendered patch.
The '''Tessellation Control Shader''' (TCS) is a [[Shader]] program written in [[GLSL]] who's primary purpose is to determine how much [[Tessellation]] is used within a rendered patch.
 
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== Overview ==
== Overview ==
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== Limitations ==
== Limitations ==


[[Category:OpenGL Shading Language]]
[[Category:OpenGL Shading Language]]
[[Category:Shaders]]
[[Category:Shaders]]

Revision as of 00:34, 8 November 2012

Tessellation Control Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Control Shader (TCS) is a Shader program written in GLSL who's primary purpose is to determine how much Tessellation is used within a rendered patch.

Overview

Inputs

Outputs

Patch variables

Synchronization

Limitations