Template:Object list: Difference between revisions
Jump to navigation
Jump to search
Better inclusion. |
Better inclusion. |
||
Line 1: | Line 1: | ||
<includeonly> | <includeonly>* [[Buffer Object]]s | ||
* [[Buffer Object]]s | |||
** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short | | | ** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Vertex Buffer Object}}s | ** {{pagelink|Vertex Buffer Object}}s | ||
Line 28: | Line 27: | ||
* '''Unconventional objects:''' | * '''Unconventional objects:''' | ||
** [[Sync Object]]s | ** [[Sync Object]]s | ||
** [[GLSL Object|Shader and program objects]] | ** [[GLSL Object|Shader and program objects]]</includeonly> | ||
</includeonly> | |||
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types. | <noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types. | ||
Revision as of 21:34, 4 October 2012
A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
It includes those that conform to the standard object paradigm and those that don't.
Use the with {{object list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Buffer Objects
- Vertex Array Objects
- Textures
- Asynchronous query objects
- Framebuffer Objects
- Unconventional objects: