Template:Object list: Difference between revisions
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Cleanup for short. |
Fixed short removal. |
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List follows: | List follows: | ||
<hr></noinclude>* [[Buffer Object]]s | <hr> | ||
{{object list}}</noinclude> | |||
<includeonly> | |||
* [[Buffer Object]]s | |||
** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short | | | ** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Vertex Buffer Object}}s | ** {{pagelink|Vertex Buffer Object}}s | ||
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** [[Sync Object]]s | ** [[Sync Object]]s | ||
** [[GLSL Object|Shader and program objects]] | ** [[GLSL Object|Shader and program objects]] | ||
</includeonly> |
Revision as of 21:30, 4 October 2012
A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
It includes those that conform to the standard object paradigm and those that don't.
Use the with {{object list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Buffer Objects
- Vertex Array Objects
- Textures
- Asynchronous query objects
- Framebuffer Objects
- Unconventional objects: