Transform Feedback: Difference between revisions
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|{{Infobox feature | |{{Infobox feature | ||
| core = 3.0 | | core = 3.0 | ||
| core_extension = | | core_extension = {{extref|transform_feedback2}}, {{extref|transform_feedback3}}, | ||
{{extref|transform_feedback_instanced}} | |||
| ext_extension = | | ext_extension = {{extref|transform_feedback|EXT}} | ||
| vend_extension = | | vend_extension = {{extref|transform_feedback|NV}} | ||
}} | }} | ||
|{{pipeline float}} | |{{pipeline float}} |
Revision as of 08:30, 16 October 2012
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OpenGL Rendering Pipeline
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Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
Reference
- Category:Core API Ref Transform Feedback: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
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