Template:Pipeline list: Difference between revisions
Jump to navigation
Jump to search
m Formatting fix. |
Documentation text. |
||
Line 1: | Line 1: | ||
* {{pagelink|Vertex Specification}} | <includeonly>* {{pagelink|Vertex Specification}} | ||
** {{pagelink|Vertex Rendering}} | ** {{pagelink|Vertex Rendering}} | ||
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | * {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | ||
Line 19: | Line 19: | ||
** {{pagelink|Logical Operation}} | ** {{pagelink|Logical Operation}} | ||
** {{pagelink|Write Mask}} | ** {{pagelink|Write Mask}} | ||
}} | }}</includeonly> | ||
<noinclude>A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page. | |||
Use the with <code><nowiki>{{pipeline list|short}}</nowiki></code> to remove some of the extraneous elements. This is primarily for the front page. | |||
List follows: | |||
<hr> | |||
{{pipeline list}} | |||
<hr> | |||
{{pipeline list|short}} | |||
<hr> | |||
</noinclude> |
Revision as of 21:53, 4 October 2012
A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
Use the with {{pipeline list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing