Tessellation: Difference between revisions
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|{{infobox feature | |||
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| core_extension = {{extref|tessellation_shader}} | |||
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|{{pipeline float}} | |||
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'''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently. | '''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently. | ||
Revision as of 05:44, 4 October 2012
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OpenGL Rendering Pipeline
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Tessellation Shaders are two Shader stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
This article is a stub. You can help the OpenGL Wiki by expanding it. |