Shader: Difference between revisions

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* [[Vertex Shader]]s (GL ≥ 2.0)
* [[Vertex Shader]]s (GL ≥ 2.0)
* [[Tessellation Control Shader]]s (GL ≥ 4.0)
* [[Tessellation Shader|Tessellation Control Shader]]s (GL ≥ 4.0)
* [[Tessellation Evaluation Shader]]s (GL ≥ 4.0)
* [[Tessellation Shader|Tessellation Evaluation Shader]]s (GL ≥ 4.0)
* [[Geometry Shader]]s (GL ≥ 3.2)
* [[Geometry Shader]]s (GL ≥ 3.2)
* [[Fragment Shader]]s (GL ≥ 2.0)
* [[Fragment Shader]]s (GL ≥ 2.0)

Revision as of 21:28, 26 August 2012

A Shader is a program designed to run on some stage of a graphics processor. Its purpose is to execute one of the programmable stages of the rendering pipeline.

In OpenGL, shaders are written in GLSL, and are of the following types: