GLAPI/glBindVertexBuffer: Difference between revisions

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== See Also ==
== See Also ==


{{apifunc|glVertexAttribBinding}}, {{apifunc|glVertexAttribFormat}}, {{apifunc|glVertexAttribPointer}}, {{apifunc|glVertexBindingDivisor}}.
{{apifunc|glBindVertexArray}}, {{apifunc|glVertexAttribBinding}}, {{apifunc|glVertexAttribFormat}}, {{apifunc|glVertexAttribPointer}}, {{apifunc|glVertexBindingDivisor}}


== Copyright ==
== Copyright ==
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Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].


[[Category:Core API Reference|Core API Reference]]
[[Category:Core API Reference|BindVertexBuffer]]
[[Category:Core API Ref Vertex Arrays|BindVertexBuffer]]

Revision as of 01:39, 27 September 2012

glBindVertexBuffer
Core in version 4.6
Core since version 4.3
Core ARB extension ARB_vertex_attrib_binding

glBindVertexBuffer: bind a buffer to a vertex buffer bind point

Function Definition

 void glBindVertexBuffer(GLuint bindingindex​, GLuint buffer​, GLintptr offset​, GLintptr stride​);
bindingindex
The index of the vertex buffer binding point to which to bind the buffer.
buffer
The name of an existing buffer to bind to the vertex buffer binding point.
offset
The offset of the first element of the buffer.
stride
The distance between elements within the buffer.

Description

glBindVertexBuffer binds the buffer named buffer​ to the vertex buffer binding point whose index is given by bindingindex​. offset​ and stride​ specify the offset of the first element within the buffer and the distance between elements within the buffer, respectively, and are both measured in basic machine units. bindingindex​ must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS. offset​ and stride​ must be greater than or equal to zero. If buffer​ is zero, then any buffer currently bound to the specified binding point is unbound.

Errors

GL_INVAILD_VALUE is generated if bindingindex​ is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

GL_INVALID_VALUE is generated if offset​ or stride​ is less than zero.

GL_INVALID_VALUE is generated if buffer​ is not the name of an existing buffer object.

GL_INVALID_OPERATION is generated if no vertex array object is bound.

Associated Gets

glGet with argument GL_MAX_VERTEX_ATTRIB_BINDINGS.

See Also

glBindVertexArray, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribPointer, glVertexBindingDivisor

Copyright

Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.