GLAPI/glPolygonOffset: Difference between revisions

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== Description ==
== Description ==


When {{code|GL_POLYGON_OFFSET_FILL}}, {{code|GL_POLYGON_OFFSET_LINE}}, or {{code|GL_POLYGON_OFFSET_POINT}} is enabled, each fragment's ''depth'' value will be offset after it is interpolated from the ''depth'' values of the appropriate vertices. The value of the offset is ''factor'' * ''DZ'' + ''r'' * ''units'', where ''DZ'' is a measurement of the change in depth relative to the screen area of the polygon, and ''r'' is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
When {{enum|GL_POLYGON_OFFSET_FILL}}, {{enum|GL_POLYGON_OFFSET_LINE}}, or {{enum|GL_POLYGON_OFFSET_POINT}} is enabled, each fragment's ''depth'' value will be offset after it is interpolated from the ''depth'' values of the appropriate vertices. The value of the offset is ''factor'' * ''DZ'' + ''r'' * ''units'', where ''DZ'' is a measurement of the change in depth relative to the screen area of the polygon, and ''r'' is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.


'''glPolygonOffset''' is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.
'''glPolygonOffset''' is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.
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== Associated Gets ==
== Associated Gets ==


{{apifunc|glIsEnabled}} with argument {{code|GL_POLYGON_OFFSET_FILL}}, {{code|GL_POLYGON_OFFSET_LINE}}, or {{code|GL_POLYGON_OFFSET_POINT}}.
{{apifunc|glIsEnabled}} with argument {{enum|GL_POLYGON_OFFSET_FILL}}, {{enum|GL_POLYGON_OFFSET_LINE}}, or {{enum|GL_POLYGON_OFFSET_POINT}}.


{{apifunc|glGet}} with argument {{code|GL_POLYGON_OFFSET_FACTOR}} or {{code|GL_POLYGON_OFFSET_UNITS}}.
{{apifunc|glGet}} with argument {{enum|GL_POLYGON_OFFSET_FACTOR}} or {{enum|GL_POLYGON_OFFSET_UNITS}}.


== See Also ==
== See Also ==

Revision as of 17:27, 29 April 2012

glPolygonOffset
Core in version 4.6
Core since version 1.0

glPolygonOffset: set the scale and units used to calculate depth values

Function Definition

 void glPolygonOffset(GLfloat factor​, GLfloat units​);
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.

Description

When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor * DZ + r * units, where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.

glPolygonOffset is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.

Associated Gets

glIsEnabled with argument GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT.

glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.

See Also

glDepthFunc, glEnable, glGet, glIsEnabled

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.