GLAPI/glGetUniformSubroutine: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m Bot: Adding better formatting.
m Bot: Adding better formatting.
Line 12: Line 12:


; shadertype
; shadertype
: Specifies the shader stage from which to query for subroutine uniform index. {{param|shadertype}} must be one of {{code|GL_VERTEX_SHADER}}, {{code|GL_TESS_CONTROL_SHADER}}, {{code|GL_TESS_EVALUATION_SHADER}}, {{code|GL_GEOMETRY_SHADER}} or {{code|GL_FRAGMENT_SHADER}}.
: Specifies the shader stage from which to query for subroutine uniform index. {{param|shadertype}} must be one of {{enum|GL_VERTEX_SHADER}}, {{enum|GL_TESS_CONTROL_SHADER}}, {{enum|GL_TESS_EVALUATION_SHADER}}, {{enum|GL_GEOMETRY_SHADER}} or {{enum|GL_FRAGMENT_SHADER}}.
; location
; location
: Specifies the location of the subroutine uniform.
: Specifies the location of the subroutine uniform.
Line 20: Line 20:
== Description ==
== Description ==


'''glGetUniformSubroutine''' retrieves the value of the subroutine uniform at location {{param|location}} for shader stage {{param|shadertype}} of the current program. {{param|location}} must be less than the value of {{code|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS}} for the shader currently in use at shader stage {{param|shadertype}}. The value of the subroutine uniform is returned in {{param|values}}.
'''glGetUniformSubroutine''' retrieves the value of the subroutine uniform at location {{param|location}} for shader stage {{param|shadertype}} of the current program. {{param|location}} must be less than the value of {{enum|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS}} for the shader currently in use at shader stage {{param|shadertype}}. The value of the subroutine uniform is returned in {{param|values}}.


== Errors ==
== Errors ==


{{code|GL_INVALID_ENUM}} is generated if {{param|shadertype}} is not one of the accepted values.
{{enum|GL_INVALID_ENUM}} is generated if {{param|shadertype}} is not one of the accepted values.


{{code|GL_INVALID_VALUE}} is generated if {{param|location}} is greater than or equal to the value of {{code|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS}} for the shader currently in use at shader stage {{param|shadertype}}.
{{enum|GL_INVALID_VALUE}} is generated if {{param|location}} is greater than or equal to the value of {{enum|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS}} for the shader currently in use at shader stage {{param|shadertype}}.


{{code|GL_INVALID_OPERATION}} is generated if no program is active.
{{enum|GL_INVALID_OPERATION}} is generated if no program is active.


== See Also ==
== See Also ==

Revision as of 17:25, 29 April 2012

glGetUniformSubroutine
Core in version 4.6
Core since version 4.0
Core ARB extension ARB_shader_subroutine

glGetUniformSubroutine: retrieve the value of a subroutine uniform of a given shader stage of the current program

Function Definition

 void glGetUniformSubroutineuiv(GLenum shadertype​, GLint location​, GLuint *values​);
shadertype
Specifies the shader stage from which to query for subroutine uniform index. shadertype​ must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.
location
Specifies the location of the subroutine uniform.
values
Specifies the address of a variable to receive the value or values of the subroutine uniform.

Description

glGetUniformSubroutine retrieves the value of the subroutine uniform at location location​ for shader stage shadertype​ of the current program. location​ must be less than the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype​. The value of the subroutine uniform is returned in values​.

Errors

GL_INVALID_ENUM is generated if shadertype​ is not one of the accepted values.

GL_INVALID_VALUE is generated if location​ is greater than or equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype​.

GL_INVALID_OPERATION is generated if no program is active.

See Also

glGetProgram, glGetActiveSubroutineUniform, glGetActiveSubroutineUniformName, glGetUniformLocation

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.