GLAPI/glFenceSync: Difference between revisions
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; condition | ; condition | ||
: Specifies the condition that must be met to set the sync object's state to signaled. {{param|condition}} must be {{ | : Specifies the condition that must be met to set the sync object's state to signaled. {{param|condition}} must be {{enum|GL_SYNC_GPU_COMMANDS_COMPLETE}}. | ||
; flags | ; flags | ||
: Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and {{param|flags}} must be zero.('''Note:''' {{param|flags}} is a placeholder for anticipated future extensions of fence sync object capabilities.) | : Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and {{param|flags}} must be zero.('''Note:''' {{param|flags}} is a placeholder for anticipated future extensions of fence sync object capabilities.) | ||
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When the specified {{param|condition}} of the sync object is satisfied by the fence command, the sync object is signaled by the GL, causing any {{apifunc|glWaitSync}}, {{apifunc|glClientWaitSync}} commands blocking in {{param|sync}} to ''unblock''. No other state is affected by '''glFenceSync''' or by the execution of the associated fence command. | When the specified {{param|condition}} of the sync object is satisfied by the fence command, the sync object is signaled by the GL, causing any {{apifunc|glWaitSync}}, {{apifunc|glClientWaitSync}} commands blocking in {{param|sync}} to ''unblock''. No other state is affected by '''glFenceSync''' or by the execution of the associated fence command. | ||
{{param|condition}} must be {{ | {{param|condition}} must be {{enum|GL_SYNC_GPU_COMMANDS_COMPLETE}}. This condition is satisfied by completion of the fence command corresponding to the sync object and all preceding commands in the same command stream. The sync object will not be signaled until all effects from these commands on GL client and server state and the framebuffer are fully realized. Note that completion of the fence command occurs once the state of the corresponding sync object has been changed, but commands waiting on that sync object may not be unblocked until after the fence command completes. | ||
== Notes == | == Notes == | ||
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'''glFenceSync'''{{code|ARB_sync}}== Errors == | '''glFenceSync'''{{code|ARB_sync}}== Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|condition}} is not {{enum|GL_SYNC_GPU_COMMANDS_COMPLETE}}. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|flags}} is not zero. | ||
Additionally, if '''glFenceSync''' fails, it will return zero. | Additionally, if '''glFenceSync''' fails, it will return zero. |
Revision as of 17:21, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 3.2 | |
Core ARB extension | ARB_sync |
glFenceSync: create a new sync object and insert it into the GL command stream
Function Definition
GLsync glFenceSync(GLenum condition, GLbitfield flags);
- condition
- Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE.
- flags
- Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.(Note: flags is a placeholder for anticipated future extensions of fence sync object capabilities.)
Description
glFenceSync creates a new fence sync object, inserts a fence command into the GL command stream and associates it with that sync object, and returns a non-zero name corresponding to the sync object.
When the specified condition of the sync object is satisfied by the fence command, the sync object is signaled by the GL, causing any glWaitSync, glClientWaitSync commands blocking in sync to unblock. No other state is affected by glFenceSync or by the execution of the associated fence command.
condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. This condition is satisfied by completion of the fence command corresponding to the sync object and all preceding commands in the same command stream. The sync object will not be signaled until all effects from these commands on GL client and server state and the framebuffer are fully realized. Note that completion of the fence command occurs once the state of the corresponding sync object has been changed, but commands waiting on that sync object may not be unblocked until after the fence command completes.
Notes
glFenceSyncARB_sync== Errors ==
GL_INVALID_ENUM is generated if condition is not GL_SYNC_GPU_COMMANDS_COMPLETE.
GL_INVALID_VALUE is generated if flags is not zero.
Additionally, if glFenceSync fails, it will return zero.
See Also
glDeleteSync, glGetSync, glWaitSync, glClientWaitSync
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.