GLAPI/glCopyTexImage1D: Difference between revisions

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m Renaming category: 'GL 4 API Texturing' to 'Core API Ref Texturing'.
m Bot: Adding better formatting.
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== Function Definition ==
== Function Definition ==


   void '''glCopyTexImage1D'''(GLenum ''target'', GLint ''level'', GLenum ''internalformat'', GLint ''x'', GLint ''y'', GLsizei ''width'', GLint ''border'');
   void '''glCopyTexImage1D'''(GLenum {{param|target}}, GLint {{param|level}}, GLenum {{param|internalformat}}, GLint {{param|x}}, GLint {{param|y}}, GLsizei {{param|width}}, GLint {{param|border}});


; target
; target
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'''glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}}.
'''glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}}.


The screen-aligned pixel row with left corner at (''x'', ''y'') and with a length of ''width'' defines the texture array at the mipmap level specified by ''level''. ''internalformat'' specifies the internal format of the texture array.
The screen-aligned pixel row with left corner at (''x'', ''y'') and with a length of {{param|width}} defines the texture array at the mipmap level specified by {{param|level}}. {{param|internalformat}} specifies the internal format of the texture array.


The pixels in the row are processed exactly as if [[GLAPI/glReadPixels|glReadPixels]] had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
The pixels in the row are processed exactly as if {{apifunc|glReadPixels}} had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.


Pixel ordering is such that lower ''x'' screen coordinates correspond to lower texture coordinates.
Pixel ordering is such that lower ''x'' screen coordinates correspond to lower texture coordinates.
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'''glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}}.
'''glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}}.


When ''internalformat'' is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the '''glPixelMap''' function can be used to accomplish the conversion.
When {{param|internalformat}} is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the '''glPixelMap''' function can be used to accomplish the conversion.


== Notes ==
== Notes ==


1, 2, 3, and 4 are not accepted values for ''internalformat''.
1, 2, 3, and 4 are not accepted values for {{param|internalformat}}.


An image with 0 width indicates a NULL texture.
An image with 0 width indicates a NULL texture.
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== Errors ==
== Errors ==


{{code|GL_INVALID_ENUM}} is generated if ''target'' is not one of the allowable values.
{{code|GL_INVALID_ENUM}} is generated if {{param|target}} is not one of the allowable values.


{{code|GL_INVALID_VALUE}} is generated if ''level'' is less than 0.
{{code|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0.


{{code|GL_INVALID_VALUE}} may be generated if ''level'' is greater than log<sub>2</sub>(max), where max is the returned value of {{code|GL_MAX_TEXTURE_SIZE}}.
{{code|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(max), where max is the returned value of {{code|GL_MAX_TEXTURE_SIZE}}.


{{code|GL_INVALID_VALUE}} is generated if ''internalformat'' is not an allowable value.
{{code|GL_INVALID_VALUE}} is generated if {{param|internalformat}} is not an allowable value.


{{code|GL_INVALID_VALUE}} is generated if ''width'' is less than 0 or greater than {{code|GL_MAX_TEXTURE_SIZE}}.
{{code|GL_INVALID_VALUE}} is generated if {{param|width}} is less than 0 or greater than {{code|GL_MAX_TEXTURE_SIZE}}.


{{code|GL_INVALID_VALUE}} is generated if ''border'' is not 0.
{{code|GL_INVALID_VALUE}} is generated if {{param|border}} is not 0.


{{code|GL_INVALID_OPERATION}} is generated if ''internalformat'' is {{code|GL_DEPTH_COMPONENT}}, {{code|GL_DEPTH_COMPONENT16}}, {{code|GL_DEPTH_COMPONENT24}}, or {{code|GL_DEPTH_COMPONENT32}} and there is no depth buffer.
{{code|GL_INVALID_OPERATION}} is generated if {{param|internalformat}} is {{code|GL_DEPTH_COMPONENT}}, {{code|GL_DEPTH_COMPONENT16}}, {{code|GL_DEPTH_COMPONENT24}}, or {{code|GL_DEPTH_COMPONENT32}} and there is no depth buffer.


== Associated Gets ==
== Associated Gets ==


[[GLAPI/glGetTexImage|glGetTexImage]]
{{apifunc|glGetTexImage}}


== See Also ==
== See Also ==


[[GLAPI/glCopyTexImage2D|glCopyTexImage2D]], [[GLAPI/glCopyTexSubImage1D|glCopyTexSubImage1D]], [[GLAPI/glCopyTexSubImage2D|glCopyTexSubImage2D]], [[GLAPI/glPixelStore|glPixelStore]], [[GLAPI/glTexImage1D|glTexImage1D]], [[GLAPI/glTexImage2D|glTexImage2D]], [[GLAPI/glTexSubImage1D|glTexSubImage1D]], [[GLAPI/glTexSubImage2D|glTexSubImage2D]], [[GLAPI/glTexParameter|glTexParameter]]
{{apifunc|glCopyTexImage2D}}, {{apifunc|glCopyTexSubImage1D}}, {{apifunc|glCopyTexSubImage2D}}, {{apifunc|glPixelStore}}, {{apifunc|glTexImage1D}}, {{apifunc|glTexImage2D}}, {{apifunc|glTexSubImage1D}}, {{apifunc|glTexSubImage2D}}, {{apifunc|glTexParameter}}


== Copyright ==
== Copyright ==

Revision as of 01:14, 29 April 2012

glCopyTexImage1D
Core in version 4.6
Core since version 4.2

glCopyTexImage1D: copy pixels into a 1D texture image

Function Definition

 void glCopyTexImage1D(GLenum target​, GLint level​, GLenum internalformat​, GLint x​, GLint y​, GLsizei width​, GLint border​);
target
Specifies the target texture. Must be GL_TEXTURE_1D.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
x, y
Specify the window coordinates of the left corner of the row of pixels to be copied.
width
Specifies the width of the texture image. The height of the texture image is 1.
border
This value must be 0.

Description

glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER.

The screen-aligned pixel row with left corner at (x, y) and with a length of width​ defines the texture array at the mipmap level specified by level​. internalformat​ specifies the internal format of the texture array.

The pixels in the row are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.

Pixel ordering is such that lower x screen coordinates correspond to lower texture coordinates.

If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.

glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER.

When internalformat​ is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the glPixelMap function can be used to accomplish the conversion.

Notes

1, 2, 3, and 4 are not accepted values for internalformat​.

An image with 0 width indicates a NULL texture.

Errors

GL_INVALID_ENUM is generated if target​ is not one of the allowable values.

GL_INVALID_VALUE is generated if level​ is less than 0.

GL_INVALID_VALUE may be generated if level​ is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if internalformat​ is not an allowable value.

GL_INVALID_VALUE is generated if width​ is less than 0 or greater than GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if border​ is not 0.

GL_INVALID_OPERATION is generated if internalformat​ is GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, or GL_DEPTH_COMPONENT32 and there is no depth buffer.

Associated Gets

glGetTexImage

See Also

glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glPixelStore, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.