GLAPI/glReleaseShaderCompiler: Difference between revisions

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m Renaming category: 'API Reference 4' to 'Core API Reference'.
m Renaming category: 'GL 4 API Shader Program Creation' to 'Core API Ref Shader Program Creation'.
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Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].


[[Category:GL 4 API Shader Program Creation|ReleaseShaderCompiler]]
[[Category:Core API Reference|ReleaseShaderCompiler]]
[[Category:Core API Reference|ReleaseShaderCompiler]]
[[Category:Core API Ref Shader Program Creation|ReleaseShaderCompiler]]

Revision as of 08:04, 26 February 2012

glReleaseShaderCompiler
Core in version 4.6
Core since version 4.1
Core ARB extension ARB_ES2_compatibility

glReleaseShaderCompiler: release resources consumed by the implementation's shader compiler

Function Definition

 void glReleaseShaderCompiler(void');

Description

glReleaseShaderCompiler provides a hint to the implementation that it may free internal resources associated with its shader compiler. glCompileShader may subsequently be called and the implementation may at that time reallocate resources previously freed by the call to glReleaseShaderCompiler.

See Also

glCompileShader, glLinkProgram

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.