GLAPI/glDeleteBuffers: Difference between revisions
< GLAPI
m Renaming category: 'API Reference 4' to 'Core API Reference'. |
m Bot: Adding better formatting. |
||
Line 8: | Line 8: | ||
== Function Definition == | == Function Definition == | ||
void '''glDeleteBuffers'''(GLsizei | void '''glDeleteBuffers'''(GLsizei {{param|n}}, const GLuint * {{param|buffers}}); | ||
; n | ; n | ||
Line 17: | Line 17: | ||
== Description == | == Description == | ||
'''glDeleteBuffers''' deletes | '''glDeleteBuffers''' deletes {{param|n}} buffer objects named by the elements of the array {{param|buffers}}. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by {{apifunc|glGenBuffers}}). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object). | ||
'''glDeleteBuffers''' silently ignores 0's and names that do not correspond to existing buffer objects. | '''glDeleteBuffers''' silently ignores 0's and names that do not correspond to existing buffer objects. | ||
Line 23: | Line 23: | ||
== Errors == | == Errors == | ||
{{code|GL_INVALID_VALUE}} is generated if | {{code|GL_INVALID_VALUE}} is generated if {{param|n}} is negative. | ||
== Associated Gets == | == Associated Gets == | ||
{{apifunc|glIsBuffer}} | |||
== See Also == | == See Also == | ||
{{apifunc|glBindBuffer}}, {{apifunc|glGenBuffers}}, {{apifunc|glGet}} | |||
== Copyright == | == Copyright == |
Revision as of 01:15, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 1.5 |
glDeleteBuffers: delete named buffer objects
Function Definition
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
- n
- Specifies the number of buffer objects to be deleted.
- buffers
- Specifies an array of buffer objects to be deleted.
Description
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
Errors
GL_INVALID_VALUE is generated if n is negative.
Associated Gets
See Also
glBindBuffer, glGenBuffers, glGet
Copyright
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.